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Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms.

, , and . GAMEON, page 120-128. EUROSIS, (2008)

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Local Search., , and . Handbook of Memetic Algorithms, volume 379 of Studies in Computational Intelligence, Springer, (2012)Who is the best connected EC researcher?, and . GECCO, page 1526. ACM, (2007)Evaluating island-based EAs on unstable networks with complex failure patterns., and . GECCO (Companion), page 39-40. ACM, (2017)A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars., , and . EvoApplications, volume 7835 of Lecture Notes in Computer Science, page 274-283. Springer, (2013)Scheduling Social Golfers with Memetic Evolutionary Programming., , , and . Hybrid Metaheuristics, volume 4030 of Lecture Notes in Computer Science, page 150-161. Springer, (2006)Self-Balancing Multimemetic Algorithms in Dynamic Scale-Free Networks., and . EvoApplications, volume 9028 of Lecture Notes in Computer Science, page 177-188. Springer, (2015)Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game., , and . LSSC, volume 8353 of Lecture Notes in Computer Science, page 256-263. Springer, (2013)Hybridizing Genetic Algorithms with Branch and Bound Techniques for the Resolution of the TSP., , , and . ICANNGA, page 277-280. Springer, (1995)Entropic and Real-Time Analysis of the Search with Panmictic, Structured, and Parallel Distributed Genetic Algorithms., , and . GECCO, page 773. Morgan Kaufmann, (1999)Design of Emergent and Adaptive Virtual Players in a War RTS Game, , and . CoRR, (2012)