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Procedural Generation of Road Paths for Driving Simulation.

, , and . Int. J. Creative Interfaces Comput. Graph., 6 (2): 37-55 (2015)

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Procedural Generation of Road Paths for Driving Simulation., , and . Int. J. Creative Interfaces Comput. Graph., 6 (2): 37-55 (2015)Building Virtual Roads from Computer Made Projects., , and . HCI (27), volume 528 of Communications in Computer and Information Science, page 163-169. Springer, (2015)Integrated Modeling of Road Environments for Driving Simulation., , and . GRAPP, page 70-80. SciTePress, (2015)Modelling urban scenes for LBMS., , and . Web3D, page 37-46. ACM, (2005)Issues in the Development of Location-Based Games., and . Int. J. Comput. Games Technol., (2011)3D Modelling of Large Urban Scenes from Diverse Sources of Information., , and . ELPUB, (2003)