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"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism., , , и . Proc. ACM Hum. Comput. Interact., 4 (CSCW): 024:1-024:29 (2020)Sharing Multi-User VR Spaces., , , , , , , и . CHI PLAY (Companion), стр. 229-233. ACM, (2020)Virtual Economies: Threats and Risks., , , , и . Financial Cryptography, том 4886 из Lecture Notes in Computer Science, стр. 239-244. Springer, (2007)"What's Your Name Again?": How Race and Gender Dynamics Impact Codesign Processes and Output., , , , , и . ACM Trans. Comput. Hum. Interact., 30 (6): 85:1-85:26 (декабря 2023)Integrating Curiosity and Uncertainty in Game Design., , , и . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Integrating Religion, Faith, and Spirituality in HCI., , , , , , , , , и 2 other автор(ы). CHI Extended Abstracts, стр. 96:1-96:6. ACM, (2022)Proximate Social Factors in First-Time Contribution to Online Communities., , , и . CHI, стр. 1-14. ACM, (2020)"I Would Like to Design": Black Girls Analyzing and Ideating Fair and Accountable AI., , , , , , и . CHI, стр. 452:1-452:14. ACM, (2023)The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects., , , и . CHI, стр. 1-13. ACM, (2020)CHI 2018 Workshop: Data-Driven Educational Game Design., , и . CHI Extended Abstracts, ACM, (2018)