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Introduction to a Framework for Multi-modal and tangible interaction.

, , , , and . SMC, page 3001-3007. IEEE, (2010)

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Introduction to a Framework for Multi-modal and tangible interaction., , , , and . SMC, page 3001-3007. IEEE, (2010)Mobile DJ: a Tangible, Mobile Platform for Active and Collaborative Music Listening., , , , , and . NIME, page 217-222. nime.org, (2013)Global STEM Education through e-Service Learning in the Time of COVID-19: A Case Study., , , and . GHTC, page 163-168. IEEE, (2021)From Beneficiary to Community Leader: Capacity Building through a Renewable Energy Project in Rwanda., , , , , and . GHTC, page 1-7. IEEE, (2019)Using a recycled container to setup a community learning centre in rural Cambodia - A case study., , and . GHTC, page 286-291. IEEE, (2016)MelodicBrush: a cross-modal link between ancient and digital art forms., , , , , and . CHI Extended Abstracts, page 995-998. ACM, (2012)i*Chameleon: a scalable and extensible framework for multimodal interaction., , , , , and . CHI Extended Abstracts, page 305-310. ACM, (2011)When non-engineering students work on an international service-learning engineering project - A case study., , , and . GHTC, page 1-7. IEEE, (2017)Reconceptualizing Online Experiential Learning: Case Study of a Tele-engineering Project., , , , , and . GHTC, page 169-172. IEEE, (2021)i∗Chameleon: A unified web service framework for integrating multimodal interaction devices., , , , , and . PerCom Workshops, page 106-111. IEEE Computer Society, (2012)