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Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry., , , and . CoG, page 385-392. IEEE, (2022)Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error., , , and . CoRR, (2020)Learning a Behavioral Repertoire from Demonstrations., , , , and . CoRR, (2019)Variational Neural Cellular Automata., , , and . ICLR, OpenReview.net, (2022)MarioGPT: Open-Ended Text2Level Generation through Large Language Models., , , , , and . CoRR, (2023)Pulling back information geometry., , , , and . AISTATS, volume 151 of Proceedings of Machine Learning Research, page 4872-4894. PMLR, (2022)Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102., , , and . IUI Workshops, volume 3124 of CEUR Workshop Proceedings, page 92-102. CEUR-WS.org, (2022)Learning a Behavioral Repertoire from Demonstrations., , , , and . CoG, page 383-390. IEEE, (2020)Bringing robotics taxonomies to continuous domains via GPLVM on hyperbolic manifolds., , , , and . CoRR, (2022)Pulling back information geometry., , , , and . CoRR, (2021)