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A Conceptual Model of the Sense of Presence in Virtual Environments.

, , and . Presence Teleoperators Virtual Environ., 8 (2): 241-244 (1999)

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Guest editorial - Wearable computers.. Virtual Reality, 3 (3): 145-146 (1998)Presence in virtual environments as a function of visual and auditory cues., and . VRAIS, page 74-83. IEEE Computer Society, (1995)The right of publicity in virtual reality.. Virtual Reality, 11 (1): 69-70 (2007)The use of force feedback and auditory cues for performance of an assembly task in an immersive virtual environment., , and . Virtual Reality, 7 (2): 112-119 (2004)User Interface Design for Medical Imaging Workstations: Image Display and Processing., , , and . Interact. Comput., 5 (3): 279-294 (1993)Judgments of Azimuth and Elevation as a Function of Monoscopic and Binocular Depth Cues Using a Perspective Display., and . Hum. Factors, 37 (1): 173-181 (1995)Musings on Presence Twenty-Five Years after "Being There".. Presence Teleoperators Virtual Environ., 25 (2): 148-150 (2016)Visualizing the structure of virtual objects using head tracked stereoscopic displays., , and . VRAIS, page 114-120. IEEE Computer Society, (1997)Effects of Stereopsis and Head Tracking on Performance Using Desktop Virtual Environment Displays., , and . Presence Teleoperators Virtual Environ., 8 (2): 237-240 (1999)The Sense of Presence within Virtual Environments: A Conceptual Framework., and . HCI (2), page 699-704. Elsevier, (1993)0-444-89540-X.