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Language Learning in Virtual Reality Environments: Past, Present, and Future.

, and . J. Educ. Technol. Soc., 18 (4): 486-497 (2015)

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The effects of mobile learning on students' oral performance in Mandarin Chinese and their attitudes., , and . IJMLO, 10 (1/2): 78-101 (2016)Collaborative Early EFL Reading among Distributed Learners: A Simulation Pilot Study., , , and . ICALT, page 343-344. IEEE Computer Society, (2006)Language Learning in Virtual Reality Environments: Past, Present, and Future., and . J. Educ. Technol. Soc., 18 (4): 486-497 (2015)Listening Strategy Applications by Learners under the Context of Multimodality., , and . ICALT, page 354-356. IEEE Computer Society, (2017)Bridging in-and-out Class Learning: Mobile Seamless Mandarin Learning., , and . ICWL Workshops, volume 8699 of Lecture Notes in Computer Science, page 101-105. Springer, (2014)SPICEreading: A Three-in-One Share Platform in Cooperative English Reading., , , , , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 74-83. Springer, (2010)An Innovative Multimodal Learning System Based on Robot and Tangible Objects for Chinese Numeral-Classifier-Noun Phrase Learning., , , , , and . ICALT, page 221-223. IEEE, (2022)Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics., , , , and . ICALT, page 518-519. IEEE Computer Society, (2016)Creating a Virtual Language Learning Environment in Second Life., , , , and . ICALT, page 520-522. IEEE Computer Society, (2016)Development and Validation of an Online Chinese Numeral-Classifier-Noun Assessment., , , , and . ICALT, page 246-248. IEEE, (2021)