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Free-hand interaction for handheld augmented reality using an RGB-depth camera., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 22:1-22:4. ACM, (2013)Shape Recognition and Pose Estimation for Mobile Augmented Reality., , , and . IEEE Trans. Vis. Comput. Graph., 17 (10): 1369-1379 (2011)Learning Free Line Detection in Manuscripts using Distance Transform Graph., and . ICDAR, page 222-227. IEEE, (2019)Sphere intersection 3D shape descriptor (SID)., , and . Comput. Aided Geom. Des., (2015)Integrating motion perception with view-dependent rendering for dynamic environments., , and . Comput. Graph., 26 (5): 721-731 (2002)Topology Simplification for Polygonal Virtual Environments., and . IEEE Trans. Vis. Comput. Graph., 4 (2): 133-144 (1998)Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models., , and . IEEE Trans. Vis. Comput. Graph., 3 (2): 171-183 (1997)Text Line Segmentation for Challenging Handwritten Document Images Using Fully Convolutional Network., , , and . CoRR, (2021)Displacement patches for view-dependent rendering., , and . Vis. Comput., 28 (3): 247-263 (2012)ContourCNN: convolutional neural network for contour data classification., and . CoRR, (2020)