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Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context.

, , , , и . Interacting with Computers, 27 (1): 47-59 (2015)

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Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context., , , , и . Interacting with Computers, 27 (1): 47-59 (2015)'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system., , , , и . Hum. Comput. Interact., 39 (3-4): 225-256 (июля 2024)Evaluating stereoscopic displays: both efficiency measures and perceived workload sensitive to manipulations in binocular disparity., , и . SD&A, том 7863 из SPIE Proceedings, стр. 786316. SPIE, (2011)Age Differences in Associations with Digital Gaming., , и . DiGRA Conference, Digital Games Research Association, (2009)People, Places, and Play: A research framework for digital game experience in a socio-spatial context., , и . DiGRA Conference, Digital Games Research Association, (2007)Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure., , и . DiGRA Conference, Digital Games Research Association, (2009)Playability and Player Experience Research Panel Abstracts., , , , , , , , и . DiGRA Conference, Digital Games Research Association, (2009)