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Playability and Player Experience Research Panel Abstracts., , , , , , , , and . DiGRA Conference, Digital Games Research Association, (2009)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , and . CIG, page 1-8. IEEE, (2016)Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny., , , , , , and . CIG, page 1-8. IEEE, (2016)Beyond the Game: Charting the Future of Game Data Science., and . Games Res. Pract., 1 (1): 13:1-13:4 (2023)Role Identification for Accurate Analysis in Dota 2., , , , and . AIIDE, page 130-138. AAAI Press, (2019)Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics., , , and . AIIDE, page 116-125. AAAI Press, (2023)Games User Research Methods., , and . CHI PLAY (Companion), page 1-4. ACM, (2018)Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"., , , , , , , and . CHI PLAY, page 143-156. ACM, (2017)Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game., , , , , and . CIG, page 1-8. IEEE, (2016)Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability., , , , and . CoG, page 1-8. IEEE, (2019)