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Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews.

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Personal Objects as Design Materials: A Case Study of Co-Designing Safe Spaces With Young Adults., , and . CSCW Companion, page 235-240. ACM, (2023)Co-designing online privacy-related games and stories with children., , , , , , and . IDC, page 67-79. ACM, (2018)Pervasive Play., , , , and . CHI Extended Abstracts, page 3317-3324. ACM, (2016)Exploring Practices on the Move: Facilitating Learning Across a Neighborhood., , , , , , , and . ICLS, International Society of the Learning Sciences, (2018)Capturing Personal and Social Science: Technology for Integrating the Building Blocks of Disposition., , , , , , , and . ICLS, International Society of the Learning Sciences, (2014)PrototypAR: Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality., , , , , and . IDC, page 253-266. ACM, (2019)Do It for the Viewers!: Audience Engagement Behaviors of Young YouTubers., , , and . IDC, page 334-343. ACM, (2016)Transformative Technologies for Children: Going beyond 'Good'., , , , , , and . CHI Extended Abstracts, page 495:1-495:5. ACM, (2024)Understanding human information behavior : when, how, and why people interact with information, , and . Rowman & Littlefield, Lanham, (2021)Co-Design Across Cultures: A Two-Country Study With Children., , and . IDC, page 657-660. ACM, (2023)