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An Introduction to Human Computation and Games with a Purpose., and . ICWE, volume 7977 of Lecture Notes in Computer Science, page 514-517. Springer, (2013)A Draw-and-Guess Game to Segment Images., , , , and . SocialCom/PASSAT, page 914-917. IEEE Computer Society, (2012)Integrating point, curve and area descriptors into geospatial databases for metric resolution SAR image analysis., , , , , , and . IGARSS, page 3874-3877. IEEE, (2007)Robust aggregation of GWAP tracks for local image annotation., , , , and . ICMR, page 403. ACM, (2014)PROBA-V geometric calibration., , , , , , , , and . IGARSS, page 1034-1037. IEEE, (2012)Methodologies and Tools for Games with a Purpose design and Gamified Applications.. Polytechnic University of Milan, Italy, (2015)European Space Agency (ESA) Landsat MSS/TM/ETM+ Archive Bulk-Processing: processor improvements and data quality., , , , , , , , , and 5 other author(s). Earth Observing Systems, volume 9218 of SPIE Proceedings, page 92181C. SPIE, (2014)Matching Game Mechanics and Human Computation Tasks in Games with a Purpose.. SeriousGames@MM, page 9-14. ACM, (2014)Lossless hyperspectral compression using KLT., and . IGARSS, IEEE, (2004)A cheating detection framework for Unreal Tournament III: A machine learning approach., , , and . CIG, page 266-272. IEEE, (2011)