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Going forward by going back: re-defining rewind mechanics in narrative games.

, , and . FDG, page 32:1-32:6. ACM, (2018)

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Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling., , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 363-374. (2016)Matsya: A Cultural Game of Flow and Balance., , , , , , , , and . CHI PLAY, page 751-754. ACM, (2015)"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization., , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 235:1-235:19 (2021)Going forward by going back: re-defining rewind mechanics in narrative games., , and . FDG, page 32:1-32:6. ACM, (2018)Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations., , , , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 47-58. Springer, (2022)Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , and . FDG, page 100:1-100:9. ACM, (2019)"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay., , , and . CHI, page 121:1-121:13. ACM, (2021)Labeling Debugging in May's Journey Gameplay., , , , , and . SIGCSE, page 1314. ACM, (2020)Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages., , , and . FDG, page 74:1-74:4. ACM, (2023)"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community., , , , , and . CHI, page 759:1-759:14. ACM, (2024)