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Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment.

, , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 260-269. Springer, (2011)

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Eliminating Temporal Illumination Variations in Whisk-broom Hyperspectral Imaging., , , , , , , and . Int. J. Comput. Vis., 130 (5): 1310-1324 (2022)Event-Based Camera Simulation Using Monte Carlo Path Tracing with Adaptive Denoising., , , and . ICIP, page 301-305. IEEE, (2023)Graph matching based anime colorization with multiple references., , , , , and . SIGGRAPH Posters, page 13:1-13:2. ACM, (2019)Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint., , , and . SIGGRAPH ASIA Posters, page 45. ACM, (2012)Acquiring non-parametric scattering phase function from a single image., , , , and . SIGGRAPH Asia Technical Briefs, page 21:1-21:4. ACM, (2017)Pre- and post-processes for automatic colorization using a fully convolutional network., , , , , , and . SIGGRAPH ASIA Posters, page 70:1-70:2. ACM, (2018)Specular Object Reconstruction Behind Frosted Glass by Differentiable Rendering., , and . WACV, page 4035-4044. IEEE, (2024)Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map., , , and . Eurographics (Posters), page 1-2. Eurographics Association, (2016)Acquiring non-parametric scattering phase function from a single image., , , , and . Comput. Vis. Media, 4 (4): 323-331 (2018)Mathematical model for pop-up effect of ChromaDepth., , , and . VRST, page 105:1-105:2. ACM, (2018)