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The Future of Work., , , , and . CHI Extended Abstracts, ACM, (2019)Old Logics, New Technologies: Producing a Managed Workforce on On-Demand Service Platforms., , and . CHI, page 160:1-160:15. ACM, (2023)Reliving the Past & Making a Harmonious Society Today: A Study of Elderly Electronic Hackers in China., , , , and . CSCW, page 44-55. ACM, (2015)Ting: making publics through provocation, conflict and appropriation., , , , , , , and . PDC (2), page 109-110. ACM, (2016)Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces., and . HICSS, page 151. IEEE Computer Society, (2008)10 Years of alt.chi: Reflections and Outlook., , , , , and . CHI Extended Abstracts, page 839. ACM, (2015)Transnational HCI: humans, computers, and interactions in transnational contexts., , and . CHI Extended Abstracts, page 61-64. ACM, (2011)Situating Productive Play: Online Gaming Practices and Guanxi in China., , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 328-341. Springer, (2009)LoRy: a locative story game to encourage playful and social learning., , , and . IDC, page 169-170. ACM, (2008)Caring through Data: Attending to the Social and Emotional Experiences of Health Datafication., , , and . CSCW, page 2260-2272. ACM, (2017)