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Learning in the Smart City: A Virtual and Augmented Museum Devoted to Chaos Theory., , , , , and . ICWL Workshops, volume 7697 of Lecture Notes in Computer Science, page 261-270. Springer, (2012)Learning Cultural Heritage Through Information and Communication Technologies: A Case Study., and . IJICTHD, 1 (3): 68-87 (2009)Edutainment Robotics as Learning Tool., , , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 422. Springer, (2009)Virtual museums and Calabrian cultural heritage: Projects and challenges., , , , , and . Digital Heritage, page 703-708. IEEE, (2015)Authoring Tools for Archaeological Mobile Guides., , , , and . VAST, page 47-54. Eurographics Association, (2008)Knowledge Sharing for Cultural Heritage 2.0: Prosumers in a Digital Agora., and . IJVCSN, 6 (2): 24-36 (2014)Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos., , , and . Comput. Educ., 59 (4): 1377-1386 (2012)Coding with Scratch: The design of an educational setting for Elementary pre-service teachers., , , , , , , and . ICL, page 1171-1177. IEEE, (2015)Modelling and Animation of Theatrical Greek Masks in an Authoring System., , , , , , , and . Eurographics Italian Chapter Conference, page 191-198. Eurographics, (2007)