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Guest Editors' Introduction: Tracking: How Hard Can It Be?., and . IEEE Computer Graphics and Applications, 22 (6): 22-23 (2002)Event-Based Data Distribution for Mobile Augmented Reality and Virtual Environments., , , , and . Presence Teleoperators Virtual Environ., 13 (2): 211-221 (2004)NeuroMask: Explaining Predictions of Deep Neural Networks through Mask Learning., , , and . SMARTCOMP, page 81-86. IEEE, (2019)Using covariance intersection for SLAM., and . Robotics Auton. Syst., 55 (1): 3-20 (2007)Consensus Based Networking of Distributed Virtual Environments., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (9): 3138-3153 (2022)Localisation of an Unknown Number of Land Mines Using a Network of Vapour Detectors., , , , , and . Sensors, 14 (11): 21000-21022 (2014)Attention-Based Applications in Extended Reality to Support Autistic Users: A Systematic Review., , and . CoRR, (2022)Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System., , , , , , , , , and 2 other author(s). VRW, page 113-118. IEEE, (2023)Not all Mistakes are Equal., , , , and . AAMAS, page 1996-1998. International Foundation for Autonomous Agents and Multiagent Systems, (2020)On conservative fusion of information with unknown non-Gaussian dependence., , and . FUSION, page 1876-1883. IEEE, (2012)