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Predicting Student Self-regulation Strategies in Game-Based Learning Environments.

, , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 141-150. Springer, (2012)

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Modeling self-efficacy in intelligent tutoring systems: An inductive approach., , and . User Model. User-Adapt. Interact., 18 (1-2): 81-123 (2008)Designing game-based learning environments for elementary science education: A narrative-centered learning perspective., , , , , and . Inf. Sci., (2014)A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 6 (2): 203-215 (2014)Assessing elementary students' science competency with text analytics., , and . LAK, page 143-147. ACM, (2014)Increasing Believability in Animated Pedagogical Agents., and . Agents, page 16-21. ACM, (1997)Embodied Affect in Tutorial Dialogue: Student Gesture and Posture., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 1-10. Springer, (2013)Archetype-Driven Character Dialogue Generation for Interactive Narrative., , and . IVA, volume 5208 of Lecture Notes in Computer Science, page 45-58. Springer, (2008)Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models., , , , , , and . Intelligent Tutoring Systems (1), volume 6094 of Lecture Notes in Computer Science, page 55-64. Springer, (2010)Inducing User Affect Recognition Models for Task-Oriented Environments., , and . User Modeling, volume 4511 of Lecture Notes in Computer Science, page 380-384. Springer, (2007)Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments., , , and . UMAP, volume 8538 of Lecture Notes in Computer Science, page 278-289. Springer, (2014)