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Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts.

, , , and . TEI, page 25:1-25:17. ACM, (2022)

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Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Exploring the Perception of Pain in Virtual Reality through Perceptual Manipulations., , , and . CHI Extended Abstracts, page 126:1-126:7. ACM, (2023)FaceTouch: Touch Interaction for Mobile Virtual Reality., , , , and . CHI Extended Abstracts, page 3679-3682. ACM, (2016)A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality., , , , and . UIST, page 49-60. ACM, (2016)OctiCam: An immersive and mobile video communication device for parents and children., , and . ISCT, page 90-95. Ulm University, (2015)Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm., , , , , , , and . CoRR, (2023)BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality., , , , , and . CoRR, (2023)A Viewpoint on the Societal Impact of Everyday Augmented Reality and the Need for Perceptual Human Rights., , , , , and . IEEE Secur. Priv., 22 (1): 64-68 (January 2024)Augmenting People, Places & Media: The Societal Harms Posed by Everyday Augmented Reality, and the Case for Perceptual Human Rights., , , , and . MUM, page 219-229. ACM, (2023)