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Using an ethologically-inspired model to learn apparent temporal causality for planning in synthetic creatures.

, and . AAMAS, page 326-333. ACM, (2002)

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Sequence Learning by Backward Chaining in Synthetic Characters., and . AIIDE, page 51-56. AAAI Press, (2005)Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters., , , , , , and . Symposium on Computer Animation, page 7-14. ACM, (2002)Multi-level direction of autonomous creatures for real-time virtual environments., and . SIGGRAPH, page 47-54. ACM, (1995)Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn.. International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 113-126. Springer, (2001)The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents., , , and . Multim. Syst., 5 (2): 105-112 (1997)Behavior-Friendly Graphics., and . Computer Graphics International, page 44-. IEEE Computer Society, (1999)Synthetic Characters: Behaving in Character (Abstract).. AMCP, volume 1554 of Lecture Notes in Computer Science, page 451. Springer, (1998)Autonomous Animated Interactive Characters: Do We Need Them?.. Computer Graphics International, page 29-. IEEE Computer Society, (1997)Jury statement.. SIGGRAPH Abstracts and Applications, page 105. ACM, (1998)Imitation and social intelligence for synthetic characters., and . SIGGRAPH Sketches, page 98. ACM, (2004)