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Metahumans: Using Facial Action Coding in Games to Develop Social and Communication Skills for People with Autism.

, , , , , and . HCI (8), volume 13309 of Lecture Notes in Computer Science, page 343-355. Springer, (2022)

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The Economic Impact of Cybercrime and Cyber Espionage, and . Centre for Strategic and International Studies, (2013)Microservices, and . (2014)Spatially Aware Cell Cluster(SpACCl) Graphs: Predicting Outcome in Oropharyngeal p16+ Tumors., , and . MICCAI (1), volume 8149 of Lecture Notes in Computer Science, page 412-419. Springer, (2013)Metahumans: Using Facial Action Coding in Games to Develop Social and Communication Skills for People with Autism., , , , , and . HCI (8), volume 13309 of Lecture Notes in Computer Science, page 343-355. Springer, (2022)Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation., , , , , and . SeGAH, page 1-8. IEEE Computer Society, (2013)A pilot study of cyber security and privacy related behavior and personality traits., , and . WWW (Companion Volume), page 737-744. International World Wide Web Conferences Steering Committee / ACM, (2013)Cultural and psychological factors in cyber-security., , , , , , , and . iiWAS, page 318-324. ACM, (2016)Co-designing Virtual Environments for People with Intellectual Disabilities to Assess Cognitive Decline: Methodology., , , , and . HCI (44), volume 1833 of Communications in Computer and Information Science, page 306-313. Springer, (2023)Immersive VR as a Tool to Enhance Relaxation for Undergraduate Students with the Aim of Reducing Anxiety - A Pilot Study., and . CoRR, (2019)Simulating visual impairments using the Unreal Engine 3 game engine., , , and . SeGAH, page 1-8. IEEE Computer Society, (2011)