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Guiding Human Behavior Through Alternate Reality Experience.

, and . HCI (19), volume 10289 of Lecture Notes in Computer Science, page 35-47. Springer, (2017)

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How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, page 1127-1133. ACM, (2006)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, page 611-620. ACM, (2002)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., and . ACM Multimedia, page 289-297. ACM Press, (1994)Incorporating fictionality into the real space: a case of enhanced TCG., , , and . UbiComp/ISWC Adjunct, page 37-40. ACM, (2015)Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing., and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 581-591. Springer, (2014)A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems., and . SMARTNET, volume 160 of IFIP Conference Proceedings, page 121-134. Kluwer, (1999)Resource Reservation for Adaptive QOS Mapping in Real-Time Mach.. IPPS/SPDP Workshops, volume 1388 of Lecture Notes in Computer Science, page 1047-1056. Springer, (1998)A New Japanese Input Method for Virtual Reality Applications., and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 43-55. Springer, (2018)WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience., , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 379-382. Springer, (2017)