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Situated Play - Just a Temporary Blip?

, and . DiGRA Conference, Digital Games Research Association, (2007)

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Social cognition, artefacts, and stigmergy: A comparative analysis of theoretical frameworks for the understanding of artefact-mediated collaborative activity., and . Cogn. Syst. Res., 2 (4): 273-290 (2001)"Can you send me a photo?" - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual Grooming., , and . DiGRA Conference, Digital Games Research Association, (2019)Situated Play - Just a Temporary Blip?, and . DiGRA Conference, Digital Games Research Association, (2007)Social cognition, artefacts, and stigmergy revisited: Concepts of coordination.. Cogn. Syst. Res., (2016)"Who's Texting?" - Playful Game Experiences for Learning to Cope with Online Risks., and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 427-441. Springer, (2019)The puzzle of social activity: the significance of tools in cognition and cooperation.. Linköping University, Sweden, (2006)Information fusion in practice: A distributed cognition perspective on the active role of users., , , and . Inf. Fusion, 13 (1): 60-78 (2012)Technostress in the office: a distributed cognition perspective on human-technology interaction., and . Cogn. Technol. Work., 16 (2): 187-201 (2014)A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall., , , and . DiGRA Conference, Digital Games Research Association, (2009)Wizard of Oz and the Design of a Multi-player Mixed Reality Game., , , and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 218-232. Springer, (2020)