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A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses.

, , , , , and . GALA, page 43-52. Springer International Publishing, (2022)

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Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games., , , , and . CoG, page 1-8. IEEE, (2019)Adaptive Experience Engine for Serious Games., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (4): 264-280 (2009)MADE: developing edutainment applications on mobile computers., , , and . Comput. Graph., 27 (4): 617-634 (2003)AutoGraL: a Java 2D graphics library for configurable automotive dashboards., , , and . Comput. Graph., 25 (2): 259-268 (2001)Serious Games for Personal and Social Learning & Ethics: Status and Trends, , , , , , and . (2012)Machine Learning on Mainstream Microcontrollers., , , and . Sensors, 20 (9): 2638 (2020)Developing ICT Solutions for Dynamic Charging of Electric Vehicles., , , , , , , , , and 1 other author(s). ApplePies, volume 429 of Lecture Notes in Electrical Engineering, page 51-58. Springer, (2016)Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 60-69. Springer, (2016)The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?, , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 77-89. Springer, (2013)Supporting Efficient Design of Mobile HCI., , , and . Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 241-255. Springer, (2003)