Author of the publication

PSSLSA: Participatory Simulation System for Learning Sorting Algorithms.

, , , and . ICALT, page 843-844. IEEE Computer Society, (2006)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Web Based Digital Resource Library Tracing Author's Quotation., , and . Web Intelligence, volume 2198 of Lecture Notes in Computer Science, page 606-612. Springer, (2001)Peer-to-Peer File Sharing Communication Detection Using Spherical SOM Visualization for Network Management., , and . HCI (11), volume 6771 of Lecture Notes in Computer Science, page 259-267. Springer, (2011)JAPELAS2: Japanese Polite Expressions Learning Assisting System in Ubiquitous Environments., , , and . ICCE, volume 162 of Frontiers in Artificial Intelligence and Applications, page 471-478. IOS Press, (2007)Open-Ended Adaptive System for Facilitating Knowledge Construction in Web-Based Exploratory Learning., , and . AH, volume 2347 of Lecture Notes in Computer Science, page 547-550. Springer, (2002)Learning by Logging: Supporting Ubiquitous Learning Using a Lifelogging Tool., , , , and . iThings/CPSCom, page 552-557. IEEE Computer Society, (2011)Web Browsing Activity Visualization System for Administrator Assistance Using Users' Web Browsing Behavior., , and . AINA (2), page 279-284. IEEE Computer Society, (2004)Supporting Mobile Language Learning outside Classrooms., , , , , , and . ICALT, page 928-932. IEEE Computer Society, (2006)Bringing Mobility to Synchronous Collaborative Activities: Recent Enhancements of the "Platine" Platform., , , , , , , and . WMTE, page 59-61. IEEE Computer Society, (2005)Supporting Classroom Activities with the BSUL Environment., , , , and . WMTE, page 243-250. IEEE Computer Society, (2005)Real World Interaction Oriented Edutainment using Ubiquitous Devices., , , and . WMTE, page 150-152. IEEE Computer Society, (2006)