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Virtualizing the real: a virtual reality contemporary sculpture park for children.

, , , and . Digit. Creativity, 29 (2-3): 191-207 (2018)

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Enactive appropriation., and . AI Soc., 31 (1): 41-49 (2016)Virtualizing the real: a virtual reality contemporary sculpture park for children., , , and . Digit. Creativity, 29 (2-3): 191-207 (2018)When Will Immersive Virtual Reality Have Its Day? Challenges to IVR Adoption in the Home as Exposed in Studies with Teenagers, Parents, and Experts., , , , , , , and . Presence Teleoperators Virtual Environ., (January 2019)Eidolon360 - A VR Experience., and . BCS HCI, BCS, (2017)Designing Blended Experiences., , , , and . Conference on Designing Interactive Systems, page 309-321. ACM, (2021)Designing Blended Experiences: Laugh Traders., , , , , and . Creativity & Cognition, page 116-128. ACM, (2023)The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park., , and . IDC, page 680-683. ACM, (2016)Enlightening Trial and Error., , and . IxD&A, (2012)Appropriating Affordances. Three Practice Based Explorations.. BCS HCI, BCS, (2017)Still looking for new ways to play and learn... Expert perspectives and expectations for interactive toys., , , , , , and . Int. J. Child Comput. Interact., (2022)