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Acquisition of survey knowledge using walking in place and resetting methods in immersive virtual environments.

, , , , , and . SAP, page 7:1-7:8. ACM, (2017)

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A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions., , and . ACM Trans. Appl. Percept., 15 (3): 21:1-21:15 (2018)Induction of linear and circular vection in real and virtual worlds., , , and . VR, page 153-154. IEEE Computer Society, (2016)Stepping off a ledge in an HMD-based immersive virtual environment., , and . SAP, page 107-110. ACM, (2013)Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell., , , and . SAP, page 8:1-8:8. ACM, (2020)The Perception of Affordances in Mobile Augmented Reality., , , and . SAP, page 12:1-12:10. ACM, (2021)Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues., , , and . VR Workshops, page 144-147. IEEE, (2021)Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments., , , and . VR, page 821-831. IEEE, (2022)Table-top computed lighting for practical digital photography., , , , and . SIGGRAPH Courses, page 2. ACM, (2007)Reaching Between Worlds: Calibration and Transfer of Perceived Affordances from Virtual to Real Environments., , , , and . VR, page 1011-1021. IEEE, (2024)Immersion with robots in large virtual environments., , , , and . HRI, page 273-274. ACM, (2012)