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A Framework for Measuring IT Innovation Benefits., , , , , , and . J. Inf. Technol. Constr., (2000)Topologies for combining the internet of things and serious games., , , , and . J. Intell. Fuzzy Syst., 31 (5): 2685-2696 (2016)Comparison of Speech Input and Manual Control of In-Car Devices while on the Move., and . Personal and Ubiquitous Computing, 4 (2/3): 155-164 (2000)Evaluation of a Quadric-Based Surface adaptive LOD for MPEG-4 FA., , , , and . CCNC, page 497-501. IEEE, (2012)Experimental Analysis of Cost-Effective Mobile Sensing Technologies for Activity Analytics in Elderly Care., , , , and . HPCC/SmartCity/DSS, page 1442-1448. IEEE, (2018)Hybrid Client-Server, Peer-to-Peer framework for MMOG., , , and . ICME, page 1558-1563. IEEE Computer Society, (2010)A Survey of AoIM, Distribution and Communication in Peer-To-Peer Online Games., , and . ICCCN, page 1-5. IEEE, (2012)The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework., , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 326-338. Springer, (2010)Multiple decision trees., and . UAI, page 327-338. North-Holland, (1988)Remote access methods for exploratory data analysis and statistical modelling: Privacy-Preserving Analytics®., , , , , , and . Comput. Methods Programs Biomed., 91 (3): 208-222 (2008)