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The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits.

, , , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 483-499 (2000)

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Immersive audio for the desktop., and . ICASSP, page 3753-3756. IEEE, (1998)RMI System: Internet Meets the Future Home Theater., , , , , and . IEEE Multim., 11 (2): 48-57 (2004)The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits., , , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 483-499 (2000)Robust maximum likelihood source localization: the case for sub-Gaussian versus Gaussian., and . IEEE Trans. Speech Audio Process., 14 (4): 1470-1480 (2006)Surrounded by sound., , and . IEEE Signal Process. Mag., 16 (1): 55-66 (1999)Multirate adaptive filtering for immersive audio., and . ICASSP, page 3357-3360. IEEE, (2001)Virtual Microphones for Multichannel Audio Applications., and . IEEE International Conference on Multimedia and Expo (I), page 11-14. IEEE Computer Society, (2000)Alpha-stable robust modeling of background noise for enhanced sound source localization., , and . ICASSP, page 3085-3088. IEEE Computer Society, (1999)Effcient multichannel audio resynthesis by subband-based spectral conversion., , and . EUSIPCO, page 1-4. IEEE, (2002)Cascaded Fir Filters for Multiple Listener Lowfrequency Room Acoustic Equalization., and . ICASSP (5), page 105-108. IEEE, (2006)