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Discovering Command and Control Channels Using Reinforcement Learning., , , , , , , , , and . CoRR, (2024)Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain., , , , , , , , , and 5 other author(s). CoRR, (2024)Mastering Complex Control in MOBA Games with Deep Reinforcement Learning., , , , , , , , , and 8 other author(s). AAAI, page 6672-6679. AAAI Press, (2020)MCS: An In-battle Commentary System for MOBA Games., , , , , , , , , and . COLING, page 2962-2967. International Committee on Computational Linguistics, (2022)Learning Diverse Policies in MOBA Games via Macro-Goals., , , , , , , , , and 3 other author(s). NeurIPS, page 16171-16182. (2021)Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective., , , , , , , , , and 4 other author(s). ICLR, OpenReview.net, (2023)Exposing Surveillance Detection Routes via Reinforcement Learning, Attack Graphs, and Cyber Terrain., , , , , , , , , and 1 other author(s). ICMLA, page 1350-1357. IEEE, (2022)Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings., , , , , , , , , and 8 other author(s). CoRR, (2020)GUX-Analyzer: A Deep Multi-modal Analyzer Via Motivational Flow For Game User Experience., , , , , , and . CoRR, (2021)Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings., , , , , , , , , and 8 other author(s). IEEE Trans. Neural Networks Learn. Syst., 33 (3): 908-918 (2022)