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MetaLibrary: Towards Social Immersive Environments for Readers.

, , , and . XR (2), volume 14219 of Lecture Notes in Computer Science, page 79-87. Springer, (2023)

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An Immersive Virtual Reality Platform for Training CBRN Operators., , , and . COMPSAC, page 133-137. IEEE, (2021)MetaLibrary: Towards Social Immersive Environments for Readers., , , and . XR (2), volume 14219 of Lecture Notes in Computer Science, page 79-87. Springer, (2023)Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches., , , , and . Comput. Ind., (2023)Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders., , , and . Virtual Real., 27 (2): 985-1012 (June 2023)Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems., , and . iLRN, page 1-8. IEEE, (2021)An Automatic 3D Scene Generation Pipeline Based on a Single 2D Image., , , , , , and . AVR, volume 12980 of Lecture Notes in Computer Science, page 109-117. Springer, (2021)HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management., , and . VISIGRAPP (2: HUCAPP), page 273-280. SCITEPRESS, (2022)Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters., , and . iLRN, page 1-3. IEEE, (2022)A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction., , , , , and . VRW, page 103-107. IEEE, (2023)