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Finding "real people": trust and diversity in the interface between professional and citizen journalists., , , , and . CHI, page 3015-3024. ACM, (2014)User Experience of Panoramic Video in CAVE-like and Head Mounted Display Viewing Conditions., , , , and . TVX, page 65-75. ACM, (2017)Narrative, memory and practice: tensions and choices in the use of a digital artefact., , , , , and . BCS HCI, page 1-9. ACM, (2009)Fixed in time and "time in motion": mobility of vision through a SenseCam lens., , , , and . Mobile HCI, ACM, (2009)Effects of Viewing Condition on User Experience of Panoramic Video., , , , , and . ICAT-EGVE, page 9-16. Eurographics Association, (2016)Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation., , , and . CHI, page 532. ACM, (2019)Facilitating TV production using StoryCrate., , , , , and . Creativity & Cognition, page 193-202. ACM, (2013)Understanding collective play in an urban screen game., , and . CSCW, page 67-76. ACM, (2008)Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience., , , , , , and . Comput. Support. Cooperative Work., 16 (1-2): 11-44 (2007)VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological Measures., , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (4): 178:1-178:20 (2021)