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Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays.

, and . UIST, page 193-202. ACM, (2003)

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Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays., and . UIST, page 193-202. ACM, (2003)Position and Vector Detection of Blind Spot motion with the Horn-Schunck Optical Flow., and . CoRR, (2016)Lifelong Interactions - Memory impairment is a family affair.. Interactions, 15 (5): 21-23 (2008)Spreadsheet Probabilistic Programming., , , and . CoRR, (2016)Generative Grading: Neural Approximate Parsing for Automated Student Feedback., , , , , , and . CoRR, (2019)Informing the Design of Direct-Touch Tabletops., , , , , , , , , and 1 other author(s). IEEE Computer Graphics and Applications, 26 (5): 36-46 (2006)Zero Shot Learning for Code Education: Rubric Sampling with Deep Learning Inference., , , and . AAAI, page 782-790. AAAI Press, (2019)A study of hand shape use in tabletop gesture interaction., , and . CHI Extended Abstracts, page 748-753. ACM, (2006)ViCAT: Visualisation and Interaction on a Collaborative Access Table., , , , , , , , and . Tabletop, page 59-62. IEEE Computer Society, (2006)Decomposition of speech into voiced and unvoiced components based on a state-space signal model., , , , and . ICASSP (1), page 160-163. IEEE, (2003)