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Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.

, , , , , , and . ISWC, page 156-157. IEEE Computer Society, (2002)

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Interfaces For Wearable Computers., and . VRAIS, page 290. IEEE Computer Society, (1998)On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction., , , , , and . CHI, page 228. ACM, (2019)Sharing hand gesture and sketch cues in remote collaboration., , , and . J. Vis. Commun. Image Represent., (2019)Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018., , and . ACM Trans. Interact. Intell. Syst., 10 (1): 1:1-1:3 (2020)Neurophysiological Effects of Presence in Calm Virtual Environments., , , , and . VR Workshops, page 745-746. IEEE, (2020)The Effect of View Independence in a Collaborative AR System., and . Comput. Support. Cooperative Work., 24 (6): 563-589 (2015)Sound sample detection and numerosity estimation using auditory display., , , and . ACM Trans. Appl. Percept., 10 (1): 4:1-4:18 (2013)Exploring the Value of Shared Experience in Augmented Reality Games., , , and . HCI (38), volume 1224 of Communications in Computer and Information Science, page 462-469. Springer, (2020)A framework and testbed for studying manipulation techniques for immersive VR., , , and . VRST, page 21-28. ACM, (1997)3D palette: a virtual reality content creation tool., , , and . VRST, page 155-156. ACM, (1997)