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Editorial., , and . Virtual Reality, 16 (1): 1-2 (2012)The evaluation of a novel haptic-enabled virtual reality approach for computer-aided cephalometry., , , , , and . Comput. Methods Programs Biomed., (2016)Technology-based reading intervention programs for elementary grades: An analytical review., , , , and . Comput. Educ., (2019)Automated generation of engineering rationale, knowledge and intent representations during the product life cycle., , , and . Virtual Real., 16 (1): 69-85 (2012)Neural Photo Editing with Introspective Adversarial Networks., , , and . ICLR (Poster), OpenReview.net, (2017)SMASH: One-Shot Model Architecture Search through HyperNetworks., , , and . CoRR, (2017)Edge-Based Identification of DP-Features on Free-Form Solids., , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 27 (6): 851-860 (2005)Game Interactivity in CAD as Productive Systems., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 285-288. Elsevier, (2012)Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments., , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 390-399. Springer, (2013)To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game., , , , , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 16-30. Springer, (2014)