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Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates.

, , , , , , , , , and . Interact. Comput., 24 (4): 227-236 (2012)

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Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates., , , , , , , , , and . Interact. Comput., 24 (4): 227-236 (2012)The Basic Dream of the PC, or "Did You Ever Play Tic-Tac-Toe"?, and . HCC, volume 537 of IFIP Advances in Information and Communication Technology, page 3-15. Springer, (2018)Interweaving Interactions in Virtual Worlds: a Case Study., , and . Annual Review of Cybertherapy and Telemedicine, volume 167 of Studies in Health Technology and Informatics, IOS Press, (2011)The development of an integrated psychosocial approach to effective usability of 3D Virtual Environments for Cybertherapy., , , , , , and . PsychNology J., 4 (2): 161-182 (2006)The Co-Definition of Self: Conversations in Virtual Reality.. Annual Review of Cybertherapy and Telemedicine, volume 144 of Studies in Health Technology and Informatics, IOS Press, (2009)Between Cyberplace and Cyberspace: the Researcher's Role in Virtual Setting Research., , and . Annual Review of Cybertherapy and Telemedicine, volume 167 of Studies in Health Technology and Informatics, IOS Press, (2011)