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Courses, Content, and Tools for Internet of Things in Computer Science Education.

, , , , , , and . ITiCSE-WGR, page 125-139. ACM, (2017)

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The internet of things in CS education: updating curricula and exploring pedagogy., , , , , , , , , and . ITiCSE, page 366-367. ACM, (2018)Canvas Considered Helpful?, and . SIGCSE, page 1357. ACM, (2021)Machine Learning on the Move: Teaching ML Kit for Firebase in a Mobile Apps Course., , and . SIGCSE, page 1389. ACM, (2020)An IoTa of IoT (Abstract Only)., and . SIGCSE, page 742. ACM, (2017)Courses, Content, and Tools for Internet of Things in Computer Science Education., , , , , , and . ITiCSE-WGR, page 125-139. ACM, (2017)Advancing Your Arduino Game: Early and Engaging Scaffolding for Advanced CS., , , and . SIGCSE (2), page 1196. ACM, (2022)The Internet of Things in CS Education: Current Challenges and Future Potential., , , , , , , , , and . ITiCSE, page 392. ACM, (2017)The internet of things in undergraduate computer and information science education: exploring curricula and pedagogy., , , , , , , and . ITiCSE (Companion), page 200-216. ACM, (2018)JUG: a JUnit generation, time complexity analysis and reporting tool to streamline grading., , , and . ITiCSE, page 99-104. ACM, (2012)Solving the Cloud Computing Impasse with MBaaS (Abstract Only)., and . SIGCSE, page 721. ACM, (2016)