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The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.

, , , , , , , , , , , , , and . Presence Teleoperators Virtual Environ., 8 (2): 218-236 (1999)

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Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors., , , , , , , , and . Presence Teleoperators Virtual Environ., (2018)Using group behaviors to detect Hofstede cultural dimensions., , , and . ICIP, page 2936-2940. IEEE, (2016)Gender Representation in Brazilian Computer Science Conferences., , and . CoRR, (2022)A Model for Generating and Animating Groups of Virtual Agents., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 164-169. Springer, (2003)Crowd modelling in collaborative virtual environments., , , and . VRST, page 115-123. ACM, (1998)An authoring tool to provide group and crowd animation using Natural Language scripts., , , , and . SBGames, page 153-161. IEEE, (2021)Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns., , , , and . SBGames, page 165-170. IEEE Computer Society, (2010)Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics., , , , and . SBGames, page 89-98. IEEE Computer Society, (2015)Simulating Rescue of Agents in Crowds During Emergency Situations., , and . SBGames, page 183-190. IEEE Computer Society, (2017)Ontology-based crowd simulation for normal life situations., , and . Computer Graphics International, page 221-226. IEEE Computer Society, (2005)