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The augmented conversation engine: a system for achieving believable conversation in games and interactive stories.

. Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 213-218. ACM, (2008)

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How to build serious games., , , , , , and . Commun. ACM, 50 (7): 44-49 (2007)The augmented conversation engine: a system for achieving believable conversation in games and interactive stories.. Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 213-218. ACM, (2008)Who Needs a Publisher ... or a Retailer or a Marketer?. Computer, 42 (2): 103-105 (2009)Prediction of chemical compounds properties using a deep learning model., , , , , and . Neural Comput. Appl., 33 (20): 13345-13366 (2021)Operating a computer science game degree program., , and . GDCSE, page 71-75. ACM, (2008)Improving academic-industry collaboration for game research and education.. FDG, page 191-198. ACM, (2009)Designing Games to Effect Social Change.. DiGRA Conference, Digital Games Research Association, (2007)