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Cross-cultural differences in recognizing affect from body posture.

, , and . Interact. Comput., 18 (6): 1371-1389 (2006)

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Monitoring of Emotion to Create Adaptive Game for Children with Mild Autistic., , , and . CAIP, volume 4673 of Lecture Notes in Computer Science, page 326-333. Springer, (2007)Integrating Animated Pedagogical Agent as Motivational Supporter into Interactive System., , , and . CRV, page 34. IEEE Computer Society, (2006)NAMIDA: How to Reduce the Cognitive Workload of Driver., , , and . HRI, page 449-450. IEEE/ACM, (2016)Exploring the Four Social Bonds Evolvement for an Accompanying Minimally Designed Robot., , and . ICSR, volume 9388 of Lecture Notes in Computer Science, page 337-347. Springer, (2015)Therapeutic Tool for Develop Child Nonverbal Communication Skills through Interactive Game., , , and . CIMCA/IAWTIC, page 33. IEEE Computer Society, (2006)Modeling human affective postures: an information theoretic characterization of posture features., and . Comput. Animat. Virtual Worlds, 15 (3-4): 269-276 (2004)A Computational Model for Recognizing Emotion with Intensity for Machine Vision Applications., , , and . IEICE Trans. Inf. Syst., 89-D (7): 2171-2179 (2006)SDT: Maintaining the Communication Protocol Through Mixed Feedback Strategies., , and . ICSR, volume 9388 of Lecture Notes in Computer Science, page 348-358. Springer, (2015)Reciprocal-adaptation in a creature-based futuristic sociable dining table., , , , and . RO-MAN, page 803-808. IEEE, (2010)Modeling Cognitive Structure of Emotion for Developing a Pedagogical Agent Based Interactive Game., , , , and . SMC, page 339-344. IEEE, (2006)