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Arm-Hand Behaviours Modelling: From Attention to Imitation.

, , and . ISVC (2), volume 6454 of Lecture Notes in Computer Science, page 616-627. Springer, (2010)

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Keep It Simple and Sparse: Real-Time Action Recognition., , , and . Gesture Recognition, Springer, (2017)Dictionary based Pooling for Object Categorization., , , and . VISAPP (2), page 269-274. SciTePress, (2014)On the impact of learning hierarchical representations for visual recognition in robotics., , , , , and . IROS, page 3759-3764. IEEE, (2013)Ask the Image: Supervised Pooling to Preserve Feature Locality., , , , and . CVPR, page 851-858. IEEE Computer Society, (2014)Advances in neural rendering., , , , , , , , , and 12 other author(s). SIGGRAPH Courses, page 1:1-1:320. ACM, (2021)State of the Art on Neural Rendering., , , , , , , , , and 9 other author(s). Comput. Graph. Forum, 39 (2): 701-727 (2020)Total relighting: learning to relight portraits for background replacement., , , , , , , and . ACM Trans. Graph., 40 (4): 43:1-43:21 (2021)3D stereo estimation and fully automated learning of eye-hand coordination in humanoid robots., , , , , , , and . Humanoids, page 1028-1035. IEEE, (2014)The relightables: volumetric performance capture of humans with realistic relighting., , , , , , , , , and 11 other author(s). ACM Trans. Graph., 38 (6): 217:1-217:19 (2019)HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences., , , , , , , , , and 2 other author(s). CVPR, page 1820-1830. Computer Vision Foundation / IEEE, (2021)