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"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process.

, , and . Multimodal Technol. Interact., 2 (4): 76 (2018)

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Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants' Shared Understanding., , and . HCI (42), volume 12424 of Lecture Notes in Computer Science, page 117-134. Springer, (2020)"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process., , and . Multimodal Technol. Interact., 2 (4): 76 (2018)Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops., , , , and . Adv. Hum. Comput. Interact., (2021)ORBIT - Overcoming Breakdowns in Teams with Interactive Tabletops., , and . ICLS, International Society of the Learning Sciences, (2018)Designing different features of an interactive tabletop application to support collaborative problem-solving., , , , and . AVI, page 80:1-80:3. ACM, (2020)'How Do We Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity., , , , and . HCI (30), volume 14040 of Lecture Notes in Computer Science, page 149-162. Springer, (2023)Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles., , , , and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 316-324. Springer, (2020)Designing collaborative scenarios on tangible tabletop interfaces - insights from the implementation of paper prototypes in the context of a multidisciplinary design workshop., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)