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Towards a Gamification Framework for Software Process Improvement Initiatives: Construction and Validation.

, , , and . J. Univers. Comput. Sci., 22 (12): 1509-1532 (2016)

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Bridging the Gap Between SPI and SMEs in Educational Settings: A Learning Tool Supporting ISO/IEC 29110., , , and . EuroSPI, volume 633 of Communications in Computer and Information Science, page 3-14. Springer, (2016)Towards a Gamification Framework for Software Process Improvement Initiatives: Construction and Validation., , , and . J. Univers. Comput. Sci., 22 (12): 1509-1532 (2016)Gamification for software process improvement: a practical approach., , , and . IET Softw., 13 (2): 112-121 (2019)Virtual reality and its uses: a systematic literature review., , and . TEEM, page 435-439. ACM, (2016)Is Gamification a Way to a Softer Software Process Improvement? A Preliminary Study of Success Factors., and . EuroSPI, volume 896 of Communications in Computer and Information Science, page 207-218. Springer, (2018)Gamiware: A Gamification Platform for Software Process Improvement., , and . EuroSPI, volume 543 of Communications in Computer and Information Science, page 127-139. Springer, (2015)Gamification as a Disruptive Factor in Software Process Improvement Initiatives., , , and . J. Univers. Comput. Sci., 20 (6): 885-906 (2014)Gamification and Human Factors in Quality Management Systems: Mapping from Octalysis Framework to ISO 10018., , and . EuroSPI, volume 633 of Communications in Computer and Information Science, page 234-241. Springer, (2016)