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Polyphorm: Structural Analysis of Cosmological Datasets via Interactive Physarum Polycephalum Visualization., , , and . CoRR, (2020)Data Feel: Exploring Visual Effects in Video Games to Support Sensemaking Tasks., and . CoRR, (2022)Monte Carlo Physarum Machine: An Agent-based Model for Reconstructing Complex 3D Transport Networks., , , and . ALIFE, page 263-265. MIT Press, (2020)Enabling Multimodal Mobile Interfaces for Musical Performance., , and . NIME, page 102-105. nime.org, (2013)Understanding Transportation Accessibility of Metropolitan Chicago Through Interactive Visualization., , , , and . UrbanGIS@SIGSPATIAL, page 77-84. ACM, (2015)Networked Virtual Environments as Collaborative Music Spaces., , and . NIME, page 106-111. nime.org, (2016)Text Annotation Graphs: Annotating Complex Natural Language Phenomena., , , , and . LREC, European Language Resources Association (ELRA), (2018)Directed social queries with transparent user models., , , , and . UIST (Adjunct Volume), page 59-60. ACM, (2012)Monte Carlo Physarum Machine: Characteristics of Pattern Formation in Continuous Stochastic Transport Networks., , , and . CoRR, (2022)Temporally Stable Real-Time Joint Neural Denoising and Supersampling., , , , , and . Proc. ACM Comput. Graph. Interact. Tech., 5 (3): 21:1-21:22 (2022)