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Broker: an interprocess communication solution for multi-robot systems., , , and . IROS, page 1458-1463. IEEE, (2005)ScriptEase: Generative Design Patterns for Computer Role-Playing Games., , , , , and . ASE, page 88-99. IEEE Computer Society, (2004)Interactive Story Writing Using ScriptEase., , , , , , and . AIIDE, page 163-164. AAAI Press, (2005)A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games., , , , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 311-314. Springer, (2005)Parallel Algorithms for Real-time Motion Planning.. Carnegie Mellon University, USA, (2014)Generating Ambient Behaviors in Computer Role-Playing Games., , , , , , and . IEEE Intell. Syst., 21 (5): 19-27 (2006)FAHR: Focused A* Heuristic Recomputation., and . IROS, page 4893-4898. IEEE, (2009)CASTRO: robust nonlinear trajectory optimization using multiple models.. IROS, page 177-182. IEEE, (2007)Interactive Story Writing in the Classroom: Using Computer Games., , , , , , , , and . DiGRA Conference, (2005)Software Infrastructure for an Autonomous Ground Vehicle., , , , , and . J. Aerosp. Comput. Inf. Commun., 5 (12): 491-505 (2008)