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Evaluating the multivariate visual quality performance of image-processing components.

, , , , , and . ACM Trans. Appl. Percept., 7 (3): 16:1-16:16 (2010)

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Comparing Two Head-Mounted Displays in Ultrasound Scanning., , , , and . HCI (2), volume 4551 of Lecture Notes in Computer Science, page 597-604. Springer, (2007)Involvement and presence in digital gaming., , , , and . NordiCHI, page 393-396. ACM, (2006)Profiling user experience in digital games with the flow model., and . NordiCHI, page 353-356. ACM, (2014)Predicting the metascore with a subjective user experience data., and . CHI PLAY, page 441-442. ACM, (2014)Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations., , , and . Mobile HCI, page 227-230. ACM, (2006)Visual Performance With Small Concave and Convex Displays., , , and . Hum. Factors, 57 (6): 1029-1050 (2015)Joint adaptation of spatial resolution and sample value quantization for asymmetric stereoscopic video compression: A subjective study., , , , and . ISPA, page 396-401. IEEE, (2011)Effect of image scaling on stereoscopic movie experience., , , and . SD&A, volume 7863 of SPIE Proceedings, page 78630R. SPIE, (2011)Evaluating the multivariate visual quality performance of image-processing components., , , , , and . ACM Trans. Appl. Percept., 7 (3): 16:1-16:16 (2010)Can eye movements be quantitatively applied to image quality studies?, , , , and . NordiCHI, page 335-338. ACM, (2004)