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Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware.

, , and . Graphics Interface, page 28-38. Canadian Human-Computer Communications Society, (1996)

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Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware., , and . Graphics Interface, page 28-38. Canadian Human-Computer Communications Society, (1996)Learning from Games: HCI Design Innovations in Entertainment Software., , , and . Graphics Interface, page 237-246. (2003)A Field Experiment of Spatially-Stable Overviews for Document Navigation., , and . CHI, page 5905-5916. ACM, (2017)Single-Handed HandMark Menus: Rapid Command Selection on Tablets., and . ISS, page 453-456. ACM, (2016)An investigation of dynamic landmarking functions., , , and . AVI, page 322-325. ACM Press, (2008)Supporting Workspace Awareness in Groupware (Video Program)., , and . CSCW, page 8. ACM, (1996)The effects of interaction technique on coordination in tabletop groupware., , , and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 191-198. ACM Press, (2007)Can smooth view transitions facilitate perceptual constancy in node-link diagrams?, , and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 71-78. ACM Press, (2007)Jelly polo: increasing richness and competition in sports games using small-scale exertion., and . CHI PLAY, page 367-370. ACM, (2014)A comparison of usage evaluation and inspection methods for assessing groupware usability., , , and . GROUP, page 125-134. ACM, (2001)