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GaitMPL: Gait Recognition With Memory-Augmented Progressive Learning.

, , , , , and . IEEE Trans. Image Process., (2024)

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Social Inclusion or Exclusion?: When Weibo (Microblogging) Meets the "New Generation" of Rural Migrant Workers.. Libr. Trends, 62 (1): 63-80 (2013)Comparing User Experience in Interactions with Different Types of Digital Products., , and . HCI (20), volume 10920 of Lecture Notes in Computer Science, page 110-123. Springer, (2018)Research advances on blockchain-as-a-service: architectures, applications and challenges., , , , and . Digit. Commun. Networks, 8 (4): 466-475 (2022)Cognitive mechanisms in sensemaking: A qualitative user study., and . J. Assoc. Inf. Sci. Technol., 71 (2): 158-171 (2020)Task-based interaction with an integrated multilingual, multimedia information system: a formative evaluation., , , , and . JCDL, page 117-126. ACM, (2007)MetaGait: Learning to Learn an Omni Sample Adaptive Representation for Gait Recognition., , , , and . CoRR, (2023)Argumentation model of WeChat group chat: Evidence from content analysis with inductive coding., , and . ASIST, volume 56 of Proc. Assoc. Inf. Sci. Technol., page 699-700. Wiley, (2019)Extending sense-making models with ideas from cognition and learning theories., , , and . ASIST, volume 45 of Proc. Assoc. Inf. Sci. Technol., page 23. Wiley, (2008)Personal Information Management Practices of Chinese College Students on their Smartphones., and . CCHI, page 47-51. ACM, (2015)Characterizing Data Practices in Research Papers Across Four Disciplines., , , and . iConference (1), volume 13971 of Lecture Notes in Computer Science, page 359-368. Springer, (2023)