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Touch style: creativity in tangible experience design., , and . Creativity & Cognition, page 281-290. ACM, (2013)Citational justice and the politics of knowledge production., , , , , , , , , and 12 other author(s). Interactions, 29 (5): 78-82 (2022)Open Source, Open Vision: The MakerPro Network and the Broadening of Participation in Setting Taiwan's IT Vision Agenda., , and . Hum. Comput. Interact., 34 (5-6): 506-540 (2019)Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices., , , and . Hum. Comput. Interact., 32 (5-6): 297-334 (2017)Machinima production tools: a vernacular history of a creative medium., , , and . CHI, page 971-980. ACM, (2013)Boundary Troubles: Here, There, Design, Make, Research., , , , , and . CHI Extended Abstracts, page 1051-1056. ACM, (2016)Wanting To Live Here: Design After Anthropocentric Functionalism., , and . CHI, page 293:1-293:24. ACM, (2021)Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences., and . MindTrek, page 343-346. ACM, (2022)Approaching Aesthetics on User Interface and Interaction Design., , , , , , and . ISS, page 481-484. ACM, (2018)Can your pet rabbit read your email?: a critical analysis of the Nabaztag rabbit., , and . DPPI, page 25:1-25:8. ACM, (2011)