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Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows.

, , , , and . OZCHI (LNCS Selection), volume 8433 of Lecture Notes in Computer Science, page 91-113. Springer, (2013)

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Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows., , , , and . OZCHI (LNCS Selection), volume 8433 of Lecture Notes in Computer Science, page 91-113. Springer, (2013)Full body interaction in virtual reality with affordable hardware., and . VR, page 157. IEEE Computer Society, (2014)Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR., , and . VR Workshops, page 305-310. IEEE, (2020)Directions for 3D User Interface Research from Consumer VR Games., , , , and . CoRR, (2021)Body-controlled trampoline training games based on computer vision., , , , and . CHI Extended Abstracts, page 1143-1148. ACM, (2013)Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification., and . VR, page 841. IEEE Computer Society, (2018)Stand-alone, Wearable System for Full Body VR Avatars: Towards Physics-based 3D Interaction., , and . VR, page 1398. IEEE, (2019)A Toolkit for Virtual Reality Software Development - Investigating Challenges, Developers, and Users ; Ohjelmistoalusta virtuaalitodellisuussovellusten kehitykseen: Katsaus haasteisiin, ohjelmistokehittäjiin, ja käyttäjiin.. Aalto University, Helsinki, Finland, (2017)base-search.net (ftaaltouniv:oai:aaltodoc.aalto.fi:123456789/24034).Survey of 3DUI applications and development challenges., , and . 3DUI, page 89-96. IEEE Computer Society, (2012)Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents., , , and . VR Workshops, page 859. IEEE, (2020)